Techniques
In the past there were many different techniques of creating the illusion of moving image before computer animation
overtook the industry. This blog will look into some of these techniques.
Persistence
Of Vision: The Persistence Of Vision theory states that the human
brain subconsciously stores images for around 1/25th of a second.
Thus meaning when slightly different images are shown in
rather quick succession, the mind recognises them as moving fluidly.
This theory is also used to create optical illusions.
However…
This theory, in the early 1900’s, was debunked and two
further persistence of vision theories emerged: ‘The Phi Phenomenon’ and ‘Beta
Movement’
The Persistence Of Vision theory was debunked due to the fact
it only explains why black slides (on early projected film/animation) weren’t
recognised by audiences. And this illusion only works down to 16 frames per
second, If The frames went any lower, it just became an irritating, distracting
flicker.
The Phi
Phenomenon: The Phi Phenomenon is an optical illusion where motion
between different objects viewed in quick succession gives the impression of
movement. This theory was explored by Max Wertheimer in the early 1900’s.
This theory, essentially, creates the illusion of motion
between images that progressively differ.
However, if the images are alternating and the frequency of
that alternation exceeds a certain speed visual persistence overtakes the Phi
Phenomenon and we will then begin to see both images at once instead of a
moving image.
Beta
Movement: This theory is very similar to the Phi Phenomenon theory
but the objects move slowly. A good example of this is the old game ‘Snake’
which was popular on older cellular devices.
Beta Movement Link
The persistence of vision led on to Stop frame as many early
animators realised if pictures were placed strategically with precise timing
then the illusion of stop motion was created, hence pictures were beginning to
be used to create what we now know as films, as opposed to a singular object
which was common for persistence of vision theories.
Stop Frame
Stop Frame is a type of animation in which each individual
frame is manipulated, then when they’re played together in fairly quick
succession, the images appear to move. This is different to live action as a
moving image camera automatically captures movement frame by frame.
A Zoetrope is a good example of understanding this.
Pros
|
Cons
|
More Control
|
Difficult to
get correct speed
|
Can animate
inanimate objects
|
Time
consuming
|
Can create
more surreal
|
Fluid Motion
|
Can make
difficult subjects easier to tackle
|
Difficult to
visualise
|
Create
Interesting Effects
|
Need to
create separate audio track
|
Many studios such as Aardman and Disney work with stop frame,
however there are different kinds of stop frame. Aardman, for instance, are
well known for their Claymation, with films like Wallace And Gromit and Early Man, This involves a long process of creating sets and characters out of
clay, then after each scene/picture they slightly move the characters and set
if necessary. And Disney are more known for their drawn scenes, this is where
each scene is drawn individually and shot, A good example of this is SteamBoat Willie.
Other Stop
Frame animations include:
Puppet Animation: this is where Puppet figures interact in a
constructed environment.
Cut Out Animation: Stop-motion animation where 2D pieces of
cutout material, like paper or cloth, are moved.
ETC
Stop frame relied on one thing heavily, that being frame
rates, frame rates are essentially the timing between images in moving images.
If the frame rate was too low or too high the end product would look dodgy.
Hence frame rates were essential.
Frame Rates
Cinema and Television images appear to be singular moving
images, however they’re actually composed of a series of still images. The
Frame rate is the amount of frames that the viewer sees per second when a film
or program is screened.
Typically UK television screens at 25 frames per second,
whereas American television screens at 30 frames per second.
It’s a whole other story for films, as they typically screen
at 24 frames per second, but can vary widely, for instance The Hobbit: The Desolation Of Smaug was shot and screened at 48 FPS.
Lots of people, believe films should be shot at 60 FPS as
they look best at this frame rate, however most films aren’t, simply because it’s
easier to film at 24 FPS because you won’t have to film as much footage as
opposed to having to film a larger amount of footage for 60 FPS productions.
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